Plan your first release

Mobile app project brief template

Turn your app idea into a scope a development team can discuss. Start with who the app serves, the journey that matters most, and what can wait. You do not need technical specifications to begin.

Free to copy, edit and share with any development team. No email required.

How to use it

  1. Download the text file and open it in your document editor, or select and copy the template below.
  2. Write short answers. Use “not sure yet” for unknowns; those become discovery questions.
  3. Separate launch essentials from later ideas. Send the same brief to each team so you can compare deliverables and exclusions.

For help choosing a delivery team, read how to hire someone to build your app. Keep passwords and real customer data out of the brief.

Example: a class booking app

This illustrative scope is for one fitness studio: members browse classes, reserve a place and cancel within the studio’s rules. Staff manage capacity. The first release needs iOS and Android and connects to an existing booking system.

Keep for later: multi-location memberships, social feeds and in-app payments. Validate first: whether the existing API supports reservations, cancellations and simultaneous bookings.

A useful acceptance check: when two members try to reserve the last place, only one receives a confirmed booking; the other gets a clear explanation. This is a planning example, not a client result or price promise.

Your copyable project brief

MOBILE APP PROJECT BRIEF
Prepared with dedev — https://dedev.co/app-brief-template/
Copy, adapt and share this template with any development team.
Write "not sure yet" wherever you need help. A rough brief is enough to start.

1. PRODUCT AND PEOPLE
Working app name:
Who will use it:
Problem they face today:
How they solve it now:
The outcome this app should improve:
Who decides scope and approves work:

2. FIRST USER JOURNEY
Describe one essential journey from start to finish:
Example: A member finds a class, reserves a place and sees a confirmation.
Who else needs access (staff, admins, partners):
What happens when a step fails or the user cancels:

3. FIRST RELEASE AND LATER
Must work at launch (up to three outcomes):
- Outcome 1:
- Outcome 2:
- Outcome 3:
Later, if the first release works:
Explicitly out of scope:
How we will judge whether the first release is useful:

4. PLATFORMS AND DESIGN
iOS / Android / both / not sure:
Countries, languages and accessibility needs:
Design: starting from scratch / wireframes / finished designs:
Reference apps and what is useful about them:
Do users need a website as well as an app:
Devices or operating systems that matter:

5. CONTENT, DATA AND CONNECTIONS
Content supplied by us, and who maintains it:
Existing systems and APIs to connect (links to public documentation):
Who can arrange access to those systems:
Accounts, payments, notifications or location features needed:
What must work offline, and what happens when devices reconnect:
Existing data to migrate and approximate size:
Personal or sensitive data involved and any known requirements:
Do not include passwords, API keys or real customer records in this brief.

6. OPERATIONS
What staff need to manage (content, users, orders, reports):
Who handles support, refunds or content moderation:
Who owns the store, hosting and third-party service accounts:
Expected initial usage and known peaks (state assumptions):
Who maintains the app after launch:

7. BUDGET AND TIMING
Available build budget and currency (range is fine):
Separate allowance for hosting, third-party fees and ongoing operation:
Desired launch date:
Why that date matters; what can move:
Dependencies we must supply (content, designs, access, approvals):

8. ACCEPTANCE AND HANDOVER
For each must-have, describe a check that proves it works:
Example: Given a class with one place left, when a member reserves it,
then they see confirmation and the class has no places left.
Also check cancellations, errors and two people trying at once.
Required handover: source, design files, documentation, accounts, training:
Support expectations and responsibilities after release:
Ownership and licensing questions to confirm in the agreement:

9. QUESTIONS FOR THE DEVELOPMENT TEAM
Assumptions to validate before a fixed proposal:
Highest-risk integration or unknown:
What can be reduced to fit our budget:
Proposed milestones, review process and change handling:
Deliverables, exclusions, recurring costs and release responsibilities:

NEXT STEP
Use this brief to compare proposals against the same scope.
A calculator is a planning aid, not a fixed quote or a record of this brief.
Explore estimates: https://dedev.co/pricing/
Discuss complete mobile app delivery: https://dedev.co/mobile-app-development/
Send a short introduction: https://dedev.co/contact/#project-brief

Use the calculator alongside your brief

Use our mobile app cost calculator to explore feature and platform tradeoffs. Share the pricing page with your team and record your assumptions and estimate in your brief. The page link does not save or reproduce your selections. A written proposal confirms scope, exclusions and price.

Include ongoing costs in your plan: our app development cost guide separates build scope from operation.

Want help turning the brief into a build plan?

Explore our complete mobile app development service, or send a short introduction. An unfinished brief is enough to start. We reply within one business day and clarify requirements before preparing a proposal.

Discuss your app